10 things you need to know about High Score 2019

Friday, 30 Aug 2019

High Score returns in a two-day expanded format!

Limited tickets remain - buy now

It's our third year, and the last two have been sold-out affairs. For 2019, we're leveling up and bringing you two days of world-class composers, sound art innovators and total industry pros (from games and music) to present, discuss and share their insights into composing music for games.

Intrigued? Have a read of our 10 things you need to know about High Score, check out the full program and then secure your ticket

  1. Games are a huge industry, and there are a lot of games being developed in Australia. 
    Digital games is now the largest entertainment market globally, worth more than the movie and music industries combined. Australia’s games industry income alone is $2.2 billion and projected to grow to $3.3 billion by 2020. Melbourne, and the state of Victoria, is home to almost half of Australia’s digital games industry including over 130 game development studios. 
  2. Melbourne International Games Week is a big deal. 
    Now in its fifth year, Melbourne International Games Week is the largest games festival in Southeast Asia, with 30+ conferences, events, and activities for games-enthusiasts, industry, educators and families. More than 77,000 people will attend over nine days, from 5-13 October. Check out all the offerings, including the Games Connect Asia Pacific (GCAP) program for developers and PAX AUS for the gamers, the only PAX outside the USA.
  3. Listen AND learn from keynote speakers Manami Matsumae and Takahiro Izutani.
    Matsumae is  a composer renowned for her work on the original Mega Man series, and Izutani is a guitarist and composer who has created music for Metal Gear Solid 4 and Bayonetta. They are traveling from Japan for High Score, and not just to breezily deliver a joint keynote, but each will lead a small group workshop on Day 2 -- Matsumae on theme, and Izutani on being a musician outside of games.
  4. Games need music and not just any kind of music. 
    It takes a special composing skill set to work with a developer to create a game soundtrack. "Composers must be able to score dynamic and interactive pieces of music to accommodate the ever changing action and environments within a game, whilst also being able to create a soundscape and musical palette that gives the game an identity and ultimately, will keep people playing it," explains High Score's program manager Greg Morrow, APRA AMCOS Manager Film and TV.
  5. High Score is for music creators from all styles, backgrounds and skill levels. 
    Whether you are producing some new sounds on your laptop and want to see what you can do with them, or if you are ready to find a developer to partner with, there will be plenty on offer at High Score. We've even got a panel dedicated to the Chiptune genre with Game Boy composer Chipzel! Go deep into techniques, creative process, collaboration, formats and more. 
  6. To be a games composer, you need to familiarise yourself with the business of games. 
    There’s the music and there is of course the business of games. That’s why we have invited industry reps from Creative Victoria (yes, you can apply for funding), Native Tongue Music Publishing (publishers help connect screen composers with meaningful projects), and Media Art Lawyers (know your rights) and more.
  7. But how do you actually become a games composer? Go to High Score!
    Composer and audio engineer Belinda Coomes attended High Score in 2017 to find out about making music for games, and now she makes music for games. She is back in 2019 to tell you about her journey and to showcase her score for the upcoming Ring of Pain game. Read her tips for breaking into the biz.
  8. This year's High Score is two days. Why is that?
    Because there's a lot to learn and a lot of areas to cover. Day 1 is our 'crash course' of speakers, panels, quick talks and more to acquaint you with the experts. Day 2 is when participants get to go into small group workshops and go deeper into technique and process as well as get feedback on works-in-progress.
  9. There is networking involved, which is a good thing.
    There's time to meet and chat during the conference and on the evening of the first day (Oct 5), we’re bringing attendees together to meet the local games industry for playtesting and chats over a beverage. 
    Small talk not your thing? Have a of read Coach Viv’s excellent Networking for Introverts tips piece.
  10. High Score tickets on sale now. 
    High Score has sold out each year. Grab your two-day or single day pass. APRA AMCOS members receive a discount. Includes lunch, tea, and Pub n Play. 

Get inspired with music by the speakers and presenters:

Site Menu

Search the Website